In software, a Client is an entity – such as a program, device, or user – that requests and uses services or resources provided by a server or another system in a networked environment. Characteristics include:
Types:
- User clients (end-users)
- Application clients (software)
Functions:
- Request services from servers
- Process and display data
Examples:
- Web browsers
- Mobile apps
- Desktop applications
Client-Server Model:
- Clients request resources
- Servers provide responses
Responsibilities:
- User interface
- Local data processing
Clients are essential components in distributed systems.
