Client

In software, a Client is an entity – such as a program, device, or user – that requests and uses services or resources provided by a server or another system in a networked environment. Characteristics include:

Types:

  • User clients (end-users)
  • Application clients (software)

Functions:

  • Request services from servers
  • Process and display data

Examples:

  • Web browsers
  • Mobile apps
  • Desktop applications

Client-Server Model:

  • Clients request resources
  • Servers provide responses

Responsibilities:

  • User interface
  • Local data processing

Clients are essential components in distributed systems.